What follows is a collection of images that I created back in 2007 and 2008, and were meant to support the vision we had back then. As you can see, xcom had a much more rural feel to it. This eventually changed to better serve the needs the game evolved into. Some of these images were intended to support the original gameplay concept video that Firaxis made back in early 2008. You can see that short movie
by clicking on this text.
I was hired a couple of months before anyone even started to work on the movie, so I had some time to explore the aesthetic. Art director Greg Foertsch asked me to establish and focus on the mood. The old XCOM from '94 had a very creepy rural vibe to it, so I sought to capture something similar, but updated. This exploration continued through the variations you see below.
(Images Created by: Piero Macgowan for XCOM: Enemy Unknown. ©2012 Firaxis Games/Take Two Interactive)
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Variations for times of day/weather were explored. |
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The first environment I worked on at Firaxis. |
I always tried to instill a sense of narrative by implying it rather than showing it. Details like the truck's single headlight , the tricycle, or the swingset in these images are meant to hint at a story.
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Fun details like little blood trails, shuffled or broken objects, and theatrical lights helped to construct the vision for the concept movie. |
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"Keyframe" color key for the final scene. |
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