I was hired a couple of months before anyone even started to work on the movie, so I had some time to explore the aesthetic. Art director Greg Foertsch asked me to establish and focus on the mood. The old XCOM from '94 had a very creepy rural vibe to it, so I sought to capture something similar, but updated. This exploration continued through the variations you see below.
(Images Created by: Piero Macgowan for XCOM: Enemy Unknown. ©2012 Firaxis Games/Take Two Interactive)
|Variations for times of day/weather were explored.|
|The first environment I worked on at Firaxis.|
|Fun details like little blood trails, shuffled or broken objects, and theatrical lights helped to construct the vision for the concept movie.|
|"Keyframe" color key for the final scene.|